Archive for the ‘Mulitimedia Pioneering’ Category

Sheridan Interactive Multimedia Visits Gesture Tek

November 7, 2006

Sheridan Interactive Multimedia Gesture Tek

The Sheridan Interactive Multimedia Class of 2007 had a visit to Gesture Tek in Toronto where they make gesture based technologies and content. The various technologies allow you to point, wave, step, or move your whole body as an interface to the computer.

Here are Pictures of the Gesture Tek visit. And blog entries are here:

Seeing The Future Through The Past

May 17, 2004

Bill Buxton of Alias | Wavefront fame reminded us at the recent Digifest conference that “Technologies take 20 years to reach fruition”. Many technologies of the day are based on the work of pioneers.

Dan Zen, Professor at Sheridan in the Interactive Multimedia Program, was at Digifest preparing for this year’s newly launched Multimedia Pioneering course in which emerging technologies are examined.

“It is great seeing technologies like Steve Mann’s mediated reality eye-glasses and digital walls of OLED screens but often the pioneers are looking for people to make content for their platforms.” says Dan Zen. “Our interactive multimedia graduates are the perfect candidates for such ventures with their background in creating interactive environments through design and programming.”

The ten technologies featured in this year’s multimedia pioneering course included Virtual Reality, Mobile Technologies, Immersion Screens, Mediated Reality, Artificial Intelligence and more.

Among the prominent speakers were the Governor General’s Award Winning artist, David Rokeby speaking on Interactive Installations; Cyborg, James Fung, on pattern recognition in Mediated Reality; Macklin Williams, New Media Award co-winner for her interactive architecture tools.

Students went on visits to pioneering locations such as the Immersion Studios in Toronto and our own Sheridan Immersion Studios. Speakers brought working demos such as Vincent Jon Vincent creator of JesterTech software who provided a green screen virtual reality set letting learners see themselves onscreen and use their actions as an interface to games such as to save soccer balls.

For more information please see the individual press releases on the Sheridan Interactive Multimedia site: http://imm.sheridanc.on.ca.

The Sheridan one year post-grad Interactive Multimedia program also provides courses in Web and Disc authoring and design using primarily Macromedia and Adobe software. They combine programming and design to make Web applications and tools; games and puzzles; artistic and experimental work; and simulations for education and entertainment. Graduates can do everything from audio visual and motion graphics to database communications and multi-user applications.

Applications will be accepted until the end of the summer. Successful applicants are accepted on a first come first serve basis. Please contact imm@sheridanc.on.ca or visit http://imm.sheridanc.on.ca for information on how to apply to this exciting and ever-changing field.

Apply now and help build Canada’s pioneering future.

Adam Gallant From Microsoft Previews Longhorn

March 23, 2004

Adam Gallant from Microsoft previewed Longhorn, the upcoming Microsoft Operating System. Of interest to the students was the new WinFS where meta information is stored in a database to make file-finding easier, Avalon to ensure that everything including the Operating System interface gets access to accelerated 3D and Sparkle which provides XAML access to animated buttons, etc. that would be hooked up to some programming language through the .NET architecture.

It was an interesting experience for the students as everyone loves to hate Microsoft. Comparisons were made to Lynx and Mac operating systems and further wish-lists for perhaps a segmented set of operating systems ensued. It would be cool if we could run an operating system for designer / developers or a futuristic experimental operating system with Voice control, 3D interface, etc.

Learners prepared McLuhan Tetrads for Multimedia Installations based on the talk and on in-class research and presentations. Learners analyzed what the technology enhances, makes obsolete, retrieves and flips into. The lecture / lab experience is part of the Sheridan Multimedia Pioneering course where a new technologies with respect to Interactive Multimedia are examined and working samples are explored. The technologies are:

  • The Web
  • Online Communities
  • Virtual Reality
  • Multimedia Installations
  • Immersive Screens
  • Artificial Intelligence
  • Mediated Reality and Wearable Computing
  • Peer-to-peer Chat and File Sharing
  • Mobile Technologies
  • Disk Technologies
  • Architecture – Digital Walls, Smart Homes & Walk-throughs
  • Microsoft Longhorn Operating System
  • Course Coordinator: Professor Dan Zen
    For further inquiries please contact imm@sheridanc.on.ca

    In_Situ Co-Founder Opens Walls To New Media In Architecture

    March 2, 2004

    Maclin Williams, Co-founder of In_Situ, brought to light advances in Architecture as architects move to create digital walls with OLED technology. There was brief exloration of visualization tools such as In_Situ which superimposes upcoming architecture on existing architecture through augmented reality making it the winner of the Design Exchange / National Post New Media Award. But the main focus of the engagement was on how the end user will be able to use digital media in their environments.

    This topic goes beyond “Smart” homes where conveniences are found through digital interfaces and monitoring. We are looking at completely immersing occupants in a digital environment of their choosing or of someone else’s choosing. We can provide digital floors that leave footprints or echo footprints – real or customized. Our walls might make it seem as if we are in the middle of a Toronto sidewalk or a Dundas forest and allow us to superimpose and mix with a gesture of the hand.

    The students are already thinking about prototyping in Flash and Director for such a world. Best of luck to them turning their visions into reality. After all it is our role to build environments so we are well prepared to become the architects of this century.

    Learners prepared McLuhan Tetrads for Multimedia Installations based on the talk and on in-class research and presentations. The Tetrads are available at: http://imm.sheridanc.on.ca/tetrads/architecture.html. Learners analyzed what the technology enhances, makes obsolete, retrieves and flips into. The lecture / lab experience is part of the Sheridan Multimedia Pioneering course where a new technologies with respect to Interactive Multimedia are examined and working samples are explored. The technologies are:

  • The Web
  • Online Communities
  • Virtual Reality
  • Multimedia Installations
  • Immersive Screens
  • Artificial Intelligence
  • Mediated Reality and Wearable Computing
  • Peer-to-peer Chat and File Sharing
  • Mobile Technologies
  • Disk Technologies
  • Architecture – Digital Walls, Smart Homes & Walk-throughs
  • Microsoft Longhorn Operating System
  • Course Coordinator: Professor Dan Zen
    For further inquiries please contact imm@sheridanc.on.ca

    Cyborg James Fung Mediates Our Reality

    February 17, 2004

    James Fung, with head-mounted gear, discussed his mediated reality work along side Professor Steve Mann, one of the world’s most known Cyborgs. James is working on image processing and described the workings of the eyeTap system where light coming into the eye is passed through a camera into a computer where it can be manipulated and sent through to the eye with an aremac.

    This technique allows what the person sees to be mediated which includes diminished and augmented. What captured the attention of the learners was footage from the eyeTap as the wearer passed a advertising sign on the road. The actual image was replaced with a message to the wearer – instructions to turn left coming from the person the wearer was about to meet for instance.

    It will be wonderful as our students get to make environments and content for this platform. Where we can superimpose haute couture on a passer-by, appear to walk through enegy portals, or pluck an airplane from the sky. Of course having instant information will be very useful in navigating the world – we will not get lost, electricians can superimpose wiring schematics on walls, etc.

    Learners prepared McLuhan Tetrads for Multimedia Installations based on the talk and on in-class research and presentations. The Tetrads are available at: http://imm.sheridanc.on.ca/tetrads/mediatedreality.html. Learners analyzed what the technology enhances, makes obsolete, retrieves and flips into. The lecture / lab experience is part of the Sheridan Multimedia Pioneering course where a new technologies with respect to Interactive Multimedia are examined and working samples are explored. The technologies are:

  • The Web
  • Online Communities
  • Virtual Reality
  • Multimedia Installations
  • Immersive Screens
  • Artificial Intelligence
  • Mediated Reality and Wearable Computing
  • Peer-to-peer Chat and File Sharing
  • Mobile Technologies
  • Disk Technologies
  • Architecture – Digital Walls, Smart Homes & Walk-throughs
  • Microsoft Longhorn Operating System
  • Course Coordinator: Professor Dan Zen
    For further inquiries please contact imm@sheridanc.on.ca

    Gabe Sawhney Murmers Mobile Meditations

    January 27, 2004

    Gabe Sawhney is a content creator for mobile technologies. This is a very important role is mobile is to advance beyond just a tool. Gabe’s message is to make the content have relevance to what you are doing when you are mobile as opposed to just making the same old stuff available on mobile. Content in context might be the phrase.

    Mobile people are out in the world – make use of it. Fine, they may just want to pass the time playing a traditional game but let’s start thinking how we can provide them with content that helps them engage the world. Gives them stories of where they are like Gabe’s Murmur project: http://www.murmurtoronto.ca. Any other ideas we will keep to ourselves right now 😉 because it is certainly in the cards that we too will develop content for mobile usage. Our program has two pocket PCs on which we are practicing Flash development and phone development kits are discussed in our series of Flash tutorials.

    Learners prepared McLuhan Tetrads for Multimedia Installations based on the talk and on in-class research and presentations. The Tetrads are available at: http://imm.sheridanc.on.ca/tetrads/mobile.html. Learners analyzed what the technology enhances, makes obsolete, retrieves and flips into. The lecture / lab experience is part of the Sheridan Multimedia Pioneering course where a new technologies with respect to Interactive Multimedia are examined and working samples are explored. The technologies are:

  • The Web
  • Online Communities
  • Virtual Reality
  • Multimedia Installations
  • Immersive Screens
  • Artificial Intelligence
  • Mediated Reality and Wearable Computing
  • Peer-to-peer Chat and File Sharing
  • Mobile Technologies
  • Disk Technologies
  • Architecture – Digital Walls, Smart Homes & Walk-throughs
  • Microsoft Longhorn Operating System
  • Course Coordinator: Professor Dan Zen
    For further inquiries please contact imm@sheridanc.on.ca

    Intelligent Richard Lachman Speaks Of Artificial Intelligence

    January 13, 2004

    Expert in Artificial Life and Canadian New Media Awards Nominee, Richard Lachman was in to talk about AI and AL. He showed work from California that simulated intelligence within the context of pets. Work in Canada included Degrasse Junior-high Web site where artificial characters advance the plot as played out by online people.

    Discussion into expert systems, alice-bots, customer relations, etc. ensued and learners were able to tie in some concepts with their Web Authoring assignment of making a guide for their portfolio sites. This may be an abstract guide that suggests the number of visits by completing a picture or a more complex self modifying system where portfolio pieces are presented in order of statistical preferences.

    Learners prepared McLuhan Tetrads for Multimedia Installations based on the talk and on in-class research and presentations. The Tetrads are available at: http://imm.sheridanc.on.ca/tetrads/artificialintelligence.html. Learners analyzed what the technology enhances, makes obsolete, retrieves and flips into. The lecture / lab experience is part of the Sheridan Multimedia Pioneering course where a new technologies with respect to Interactive Multimedia are examined and working samples are explored. The technologies are:

  • The Web
  • Online Communities
  • Virtual Reality
  • Multimedia Installations
  • Immersive Screens
  • Artificial Intelligence
  • Mediated Reality and Wearable Computing
  • Peer-to-peer Chat and File Sharing
  • Mobile Technologies
  • Disk Technologies
  • Architecture – Digital Walls, Smart Homes & Walk-throughs
  • Microsoft Longhorn Operating System
  • Course Coordinator: Professor Dan Zen
    For further inquiries please contact imm@sheridanc.on.ca

    Double Immersive Experience

    December 2, 2003

    Sheridan learners visited the Toronto Immersion Studios for a tour with Tasha Aulls and a talk with Rodney Hoinks, co-founder and architect. Immersive Studios provides multiplayer immersive experiences in a theatre environment and for desktop. Several features were experienced including voting on energy and marine life concerns.

    http://imm-studios.com

    Learners then took a tour of the Sheridan Immersion Studio and played InnerSpace a space feature to catch a space virus that has affected a space traveller. It is an exploration of the body with great sound and three panel theatre screen right upstairs above the labs.

    We perhaps are witnessing the future of movies where audiences vote on the direction the movie takes like in Fahrenheit 451. Or better yet, audiences control characters individually or collectively. Collectively controlling game players is an area of personal research by Professor Dan Zen and will be explored by learners as we study the Flash Communication Server in the second term.

    Immersion Studios use Flash and Director for the game elements of their features which was encouraging to see for the students as they look out for exiting places to apply their skills.

    Learners prepared McLuhan Tetrads for Multiplayer Immersive Theatre based on the tours and on in-class research and presentations. The Tetrads are available at: http://imm.sheridanc.on.ca/tetrads/immersion.html. Learners analyzed what the technology enhances, makes obsolete, retrieves and flips into. The lecture / lab experience is part of the Sheridan Multimedia Pioneering course where a new technologies with respect to Interactive Multimedia are examined and working samples are explored. The technologies are:

  • The Web
  • Online Communities
  • Virtual Reality
  • Multimedia Installations
  • Immersive Screens
  • Artificial Intelligence
  • Mediated Reality and Wearable Computing
  • Peer-to-peer Chat and File Sharing
  • Mobile Technologies
  • Disk Technologies
  • Architecture – Digital Walls, Smart Homes & Walk-throughs
  • Microsoft Longhorn Operating System
  • Course Coordinator: Professor Dan Zen
    For further inquiries please contact imm@sheridanc.on.ca

    David Rokeby Shares Installation Insights With Sheridan

    November 1, 2003

    David Rokeby, recipient of a Governor General’s Award in Visual and Media Arts, visited Sheridan Interactive Multimedia to share his interactive multimedia thoughts and works with the multimedia pioneering classes. http://homepage.mac.com/davidrokeby His work generally includes taking visual input through video cameras and processing the motion with software and programming to present an artistic result often with brilliant and clever social commentary. He has used body motion to play songs, had computers tell stories based on items placed before it or sounds spoken to it.

    A key message here is that interactive multimedia can include more than just a mouse and keyboard input and indeed when it does often results in a more rewarding, realistic experience that can engage the viewer in an everyday setting. Learners were introduced to MAX, a video / sound processing application that lets you patch objects together to manipulate media input and output such as determining where in a video motion is occurring and compositing this onto a background of some related video, etc. From the looks on learners’ faces, this was cool stuff and as such should be an avenue of exploration for our designer / developers in interactive multimedia as we look past the desktop and into the future. David’s work also includes commentaries on surveillance which for many is a cause of concern with technologies such as this but surely our designers can come up with positive learning, artistic, and commercial applications.

    Learners prepared McLuhan Tetrads for Multimedia Installations based on the talk and on in-class research and presentations. The Tetrads are available at: http://imm.sheridanc.on.ca/tetrads/installations.html. Learners analyzed what the technology enhances, makes obsolete, retrieves and flips into. The lecture / lab experience is part of the Sheridan Multimedia Pioneering course where a new technologies with respect to Interactive Multimedia are examined and working samples are explored. The technologies are:

  • The Web
  • Online Communities
  • Virtual Reality
  • Multimedia Installations
  • Immersive Screens
  • Artificial Intelligence
  • Mediated Reality and Wearable Computing
  • Peer-to-peer Chat and File Sharing
  • Mobile Technologies
  • Disk Technologies
  • Architecture – Digital Walls, Smart Homes & Walk-throughs
  • Microsoft Longhorn Operating System
  • Course Coordinator: Professor Dan Zen
    For further inquiries please contact imm@sheridanc.on.ca

    Vincent John Vincent Makes Virtual Reality Real

    October 28, 2003

    Vincent John Vincent is a recent Canadian New Media Award winner for his pioneering work in Virtual Reality systems in particular those found at http://www.jestertek.com and http://www.vividgroup.com where viewer’s actions are projected into environments on the screen and can interact with the environment through software analysis of the images. Vincent brought a working demonstration to the Sheridan Interactive Multimedia labs and gave a poignant talk on the growth and powerful fragmentation of the Virtual Reality community.

    Virtual reality is certainly one of the stars of futuristic interactive multimedia and as such has had a lot to live up to and certainly has felt letdowns along the way. Still, recent movies such as minority report have brought realistic interfaces and advertising concepts to the minds of the mainstream. Vincent showed the learners the jester point system, which is being used for example by an automobile company at conferences to demonstrate their products merely by pointing fingers. So the technology is rapidly approaching and in the more conservative marketplace, is finding its way into many serious applications beyond gaming from medical to marketing.

    Sheridan hopes that graduate designers and programmers will be able to apply their creativity and experience in building immersive, interactive environments to the hardware and software created by pioneers such as Vincent to extend interactive multimedia beyond the desktop computer and help grow Canada’s multimedia industry in new and important directions.

    Learners prepared McLuhan Tetrads for Virtual Reality based on the talk and on in-class research and presentations. A visit to the Sheridan Visualization Design Institute also contributed to background as they witnessed motion capture and game engine design being applied to all sorts of practical applications. The Tetrads are available at: http://imm.sheridanc.on.ca/tetrads/virtualreality.html. Learners analyzed what the technology enhances, makes obsolete, retrieves and flips into. The lecture / lab experience is part of the Sheridan Multimedia Pioneering course where a new technologies with respect to Interactive Multimedia are examined and working samples are explored. The technologies are:

  • The Web
  • Online Communities
  • Virtual Reality
  • Multimedia Installations
  • Immersive Screens
  • Artificial Intelligence
  • Mediated Reality and Wearable Computing
  • Peer-to-peer Chat and File Sharing
  • Mobile Technologies
  • Disk Technologies
  • Architecture – Digital Walls, Smart Homes & Walk-throughs
  • Microsoft Longhorn Operating System
  • Course Coordinator: Professor Dan Zen
    For further inquiries please contact imm@sheridanc.on.ca


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