3D with GPU acceleration is finally coming to Flash – with support for custom engines built on top and controllers. You can watch Adobe talk about it here: http://tv.adobe.com/watch/adc-presents/molehill-3d-apis. Also here is a note from Unity 3D, currently the hottest 3D tool and plugin on the Web: http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/.
Flash also recently added hardware acceleration for video with stage video as outlined here: http://www.adobe.com/devnet/devices/articles/video_content_tv.html. Any earlier gripes about video in Flash being slow on the Mac are now solved going forward.
Flash has also finally there in mobile with Android well supported with AIR and Blackberry playbook supporting (and interface created by) AIR. Flash is now allowed to publish to native iPhone/iPad code, Nokia is using the latest Flash lite, Windows Mobile, check. The tooling for making mobile apps is happening http://labs.adobe.com/technologies/flashbuilder_burrito and device central, etc. with support for multitouch and tilt technologies.
All in all, amazing response from Adobe to all constructive criticism.
Dan Zen
Tags: 3D, Adobe, cs5, Flash, games, gpu, hardware acceleration, Interactive Multimedia, itbloggers, Mobile, molehill, Sheridan, stage video, stagevideo, video
October 28, 2010 at 1:48 pm |
Thanks to Rick, Matt, Justin and others for bringing all this to our attention!
October 28, 2010 at 2:27 pm |
Hey Guys,
Really you are doing good job 🙂 keet it up :-):-)
February 28, 2011 at 2:28 pm |
This just in: Unity 3D is planning on tooling for Flash Molehill! http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/
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