In higher education, the web is the primary means of communication for our organizations and the first point of contact with prospective students, current students, alumni and faculty.
Great event and a time to catch up with IMM alumni!
FITC Toronto 2016 // The Technology & Creativity Conference
April 17-19, 2016 • 1200 attendees • 15th year
Priming is “an implicit memory effect in which exposure to one stimulus influences the response to another stimulus.” More here.
The relentless drive I had the previous two years had dwindled, and I didn’t complete my new projects consistently. I learned my lesson the hard way: Never love the tool more than what it can build.
Matthew Fabb (IMM 2001) was part of the team that made I lost my Head in Sleepy Hollow. Sleepy Hollow was the first virtual reality project to win an Emmy. Here is the reel: https://vimeo.com/113121166
The juried award winners are announced on the Emmy site: http://www.emmys.com/news/awards-news/juried-award-winners-announced-67th-emmy-awards
User Experience And Visual Design
Sleepy Hollow Virtual Reality Experience • FOX • A FOX Broadcasting Company production in association with Secret Location
Robin Benty, Executive Producer
Noam Dromi, Producer
Jay Williams, Executive Producer
FOX Broadcasting Company
The Technical Director of Secret Location, Ryan Andal, is also an IMM grad from 2003 and has been pushing the boundaries of interactive storytelling for years. Congratulations to the team!
Andrew Smyk will be presenting “Digital Kids on Branding, Privacy and Technology Bias” at this year’s FITC Toronto in April.
Learn why the next generation of tech savvy kids will change how we design and deliver content and digital experiences. This cohort will break down the traditional ideas of branding, marketing and personal privacy and continue in their dependence on online information and social media.
Andrew Smyk is the Program Coordinator of Interactive Media in the Sheridan Interactive Media one year post grad, Oakville, Canada where students learn to build mobile and Web environments in which users can create, communicate and play.